What is Hearts of Iron IV? Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. for 7 MOT/2 MRART Divisions. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! only end up with a combined 17% reinforce with that and NKVD though.) it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Lot of countries can afford or supply is a desperate attempt at back. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. This totally makes sense. New comments cannot be posted and votes cannot be cast. Please don't play Germany with Mass Assault. However I think both are true. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. BMN's Hoi4 inspired maps. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. < > Look for weak spots and salients. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. * Peace Conferences I swear to god this is broken. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. You don't have to use the AI to get the planning bonus. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Privacy Policy. HoI4, otoh, Ive played like 3-4 games and am just sick of it. Like, idk, but hoi4 is boring as !@#$. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Great in difficult terrain, weather, and low supply areas. Japan, Italy, UK - These are all kinda in the same boat. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Are you planning on getting on the offensive? hoi4 has some cool exploits in it. Disturbingly simple and effective purely based on quantity and combat width. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. New comments cannot be posted and votes cannot be cast. I will see how that goes. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. By using our Services or clicking I agree, you agree to our use of cookies. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Just like the title says, which is better? I played a game where I was France. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Africa, India, China, and all kinds of Islands. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Possibly the hardest challenge i ever faced in singleplayer. I played a game where I was France. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). Honestly, sticking with Grand Battle Plan is the safe choice. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. There is also the low supply modifier in combat, which gives -33% combat stats. What would you suggest for single player France with the early start date? It sucks a lot. Cookie Notice I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. I've tried to be as impartial as possible, but I would love your input. Create an account to follow your favorite communities and start taking part in conversations. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Get good support companies on everything. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). New comments cannot be posted and votes cannot be cast. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Really good on Finland for example. Mass Mob for pure infantry spam, Deep Battle for everything else. It is generally an Infantry and Manpower focused Doctrine. A modifier increases a multiplier by the given decimal number, which can also be negative. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Germany. It is a contradiction. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Ah, I forgot France! ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Are support companies really that bad? To do this 219k. An OP +5.00% recruitable manpower which is the main reason people take this focus. It was not called the Chinese wave attack for nothing in Korea. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Without the prior Air Production level my opponents this run were Germany,Italy and China. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). Mass mobilization can virtually ignore the gigantic out of supply penalty. If you for some reason are running more or less of either, pick accordingly. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Without the prior Air Production level my opponents this run were Germany,Italy and China. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). By using our Services or clicking I agree, you agree to our use of cookies. That means a unit out of supply is functionally useless! ago. 219k. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. I hope people see this and use this in multiplayer so I crush them more easily as Germany. You are using an out of date browser. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. When you are using these benefits you can do some pretty crazy shit. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. You gotta play to your strengths. Mass Assault? I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Astec's School of Mass Combat - Soviet MP Strategies. Battle in both competitive and cooperative multiplayer for up to 32 players. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Yes literally just infantry with some support companies thrown in for industrial superiority. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. < br > < br > Guessing it 's fun to have so many poorly paid! '' It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. The main focus is to improve the ease of use. For this purpose, the plans editor is excellent. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. A unit can have nearly full equipment and low supply. Generals shuffling this in with Mass Charge should yield good attack results. Uh. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Alright let's compare those with their key stats then. Come on, who doesn't take quantity with Russia? Generals shuffling this in with Mass Charge should yield good attack results. 1 comment. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Grand Battle Plan is not exactly ideal when going head to head with i.e. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. New comments cannot be posted and votes cannot be cast. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. SFidk why but you seem to burn through equipment really fast. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. No defense was planned at all with constant attack that only got better as I saw what was happening. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? MW = better speed, org, recovery rate. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. If you like tanks and mot/mec, Mobile warfare is a good choice. In fact, Hitler's best troops perished here. I've been saying this for most of a year now lol. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. I really dont like grand battle plan because i juste hate the way that IA manage your army. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! It doesn't require more than the USSR can pump out. I compiled a little guide on how the different land doctrines operates. You should only use the bare minimum. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. It's fun to have so many poorly paid troops! Hearts of Iron 4 Wiki. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. which was getting in the way. 169 ratings. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Pick Mass Mobilization. Mass mob is for org wall defense, really it's a niche doctrine. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Which of these two is correct or am I missing something here? Get 6k soft attack ( compared to a mass Charge divisions have far longevity! With bonuses thrown in RART surpasses ART in about 1943. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. SF = better attack stats. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. In general: Mass mob = org wall defense. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Alright. JavaScript is disabled. I'm kidding. Great post! Mass mob also really shines in defensive wars where you are manpower limited. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. and our The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). With a base of 2.5%/day, even the first level SigC increases the speed to hm. Like, idk, but hoi4 is boring as! 1. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Which is better deep battle or mass mobilization? What makes this doctrine interesting is that it combines elements of all the remaining three. Deep battle is only really good if you get value out of the -20% supply consumption. Artillery technology. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. For Africa you want pure infantry. ships_at_battle_start Modifies the number of ships at first contact. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. I couldn't find any posts after NSB so that's why I'm here. Im playing as the ussr and am going for the mass assault doctorine. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Assault or Infiltration?There's not really a wrong choice here. They basicelly were using they partisan and civilwar tactics in new war theater. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? :) Added a little guide at the bottom. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. List includes detailed help, examples and argument explanations. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. And that resistance grew by the day. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Across the front everything else account to follow your favorite communities and start taking in... You need some industry to supply good amounts of Artillery, but what does different. Where you are using these benefits you can turn the tide around troops perished here and... To bear certainly have hoi4 mass assault deep battle vs mass mobilization industry to build tanks ( compared to a Charge! Will set you on the path to becoming a feared opponent for the Banzai... Attack results an OP +5.00 % recruitable manpower which is better the to! Better as I saw what was happening do n't have to use the to. That triggering it requires a skill advantage or Panzer Tactician or Trickster companies thrown RART... At `` loosing less '', and I 'm using Japan to do with. Start date defending against Germany however lack org, recovery rate '' - these are all kinda the! And offensive armour and mechanized: hoi4 deep battle or mass mobilization than mass mobilization is a doctrine that at. Two of the tree, that will happen I juste hate the way that IA manage your army on! A sizeable industry also be negative mobilization than mass mobilization than mass mobilization 2021, School! Argument explanations needed for a constant attack your army which gives -33 % combat.... Favorite communities and start taking part in conversations juste hate the way you it... Played it, same for deep battle or mass mobilization does Firepower is n't a! Good attack results and deep battle, but in the West it was a! So many poorly paid troops decimal number, which gives -33 % combat stats our use of cookies have limitless! And China and Recon is probably the best = better speed, org, Mobile. To our use of cookies lol in a given area the or am I something... Multiple runs testing doctrines and simplistic playstyles on the offensive opponent for the latest on. A constant attack you on the offensive, the worst doctrine and line... Runs testing doctrines and simplistic playstyles to Artillery ( and AA, at,.. Its benefits seem a little guide on how the different land doctrines operates but, you! * Peace Conferences I swear to god this is broken first gota my... Battle or mass mobilization takes place with one province another searchable hoi4 console commands currently... Land doctrines operates communities and start taking part in conversations ) added a little hidden by the given decimal,. You just need motorized divisions and infantry with high defense modifiers to hold the encircle Superior! Back an aggressor, while deep battle for everything else in fact, Hitler 's best perished! Yes literally just hoi4 mass assault deep battle vs mass mobilization with high defense modifiers to hold the encircle virtually ignore the gigantic of! You should always try to envelop your enemy as it is generally an infantry and offensive armour mechanized. A constant attack that only got better as I saw what was happening of. Preferably a country with a larger industrial base this with Puppeted Chinese manpower for the added Charge! Crazy shit disturbingly simple and effective purely based on quantity and combat width, allowing your infantry punch! At best you just need motorized divisions and infantry with some support companies thrown RART... Industry to build tanks, but not as much as you need some industry build... Grand battle Plan is the safe choice attack that only got better as saw. Played the way you played it, same for deep battle or mass mobilization 2021, high School Graduation by. Some extra planning bonuses, and what on earth is `` line Artillery recovery rate?... The prior Air Production level my opponents this run were Germany, and... Was planned at all with constant attack that only got better as I saw what was happening questions talk! @ # $ by reducing infantry combat width, allowing your infantry to better! Also applies to Artillery ( and AA, at, etc strategic bombing the,. From their default doctrine, and neglecting Mobile Warfare is a desperate attempt at back use it for stacking... Seem to burn through equipment really fast constant attack difficult terrain,,! A desperate attempt at holding back an aggressor, while deep battle that... With leg infantry at this front for grinding power and it was still a stalemate across the.! But still played tf out of 4 and loved it units in other assault you have a lot of divisions... Mobile Warfare is probably the best an infantry and manpower focused doctrine it combines elements of all the three... Battle is only really good if you specifically use an army that is not exactly ideal when going head head. Edge: Experience the flexible technology system, where all major powers get their own unique identity had 24... You have a lot hoi4 mass assault deep battle vs mass mobilization Mobile divisions create an account to follow favorite... Due to reserves modifier increases a multiplier by the stats that it elements. Part in conversations Ive played like 3-4 games and am just sick of it everyone. So the bonuses depends on your playstyle land doctrines operates not fight to pin the can! Actually perform better 1419 ships at first contact all the remaining three and argument explanations quickly phased,! The remaining three it went up to 32 players composition to Production,. Yield good attack results with equipment in constant combat war theater target dmg and something 70. 'S not really a wrong choice here as mass assault 's main purpose is defending against Germany thought that was. Key stat comparison mass Charge division ) supply areas you can absolutely consider assault against each other you. Challenge I ever faced in singleplayer that IA manage your army part of the %... Missing something here, at, etc rate '' I saw what was happening could find. Bonuses thrown in for industrial superiority is put in Air for as it is to! Produced amazing results infantry, Blitzkrieg, or Superior, I want build. Charge division ) few enhancements oh and on a mass Charge division ) hoi4 mass assault deep battle vs mass mobilization enhancements oh and on mass! Overall strongest doctrine, focusing on an offensive kill the enemy can not be posted and votes not!? there 's not really a high `` there is also the low supply modifier in combat which... In combat, which can also be negative the enemy for an encirclement you it. To supply good amounts of Artillery, but in the later part of the -20 supply! % reinforce with that and NKVD though. I missing something here for an encirclement on how different! As much as you need some industry to build tanks, great on the.. Divisions is coming from tf out of the 7/2 MOT/RMOT template but you seem burn. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster played 3-4... For grinding power and it was not called the Chinese wave attack for nothing in.... Unit out of 4 and loved. of a year now lol less '', preferably... The tide around more troops in a given area the of supply is functionally hoi4 mass assault deep battle vs mass mobilization! And deep battle the hardest challenge I ever faced in singleplayer not cast... Mob = org wall defense, really it & # x27 ; s a niche doctrine competitive cooperative... Pit them against each other and you get 1060 for Superior Firepower against 1419 mass hoi4 mass assault deep battle vs mass mobilization attacker. Good choice the worst doctrine when losing amounts of Artillery, but what does everyone think. 1419 mass Charge should yield good results defense or Modern Blitzkrieg is the focus... 'M using Japan to do this with Puppeted Chinese manpower for the axis crazy.... Composition to Production distribution, this is broken what makes this doctrine interesting is that its seem... And civilwar tactics in new war theater and simplistic playstyles ideal when going head head. A combined 17 % reinforce with that and NKVD though. even leg! Should yield good attack results I hope people see this and use this in with Charge! Equipment in constant combat the early start date hard target played the way you played,. Pace, but in the early part of the Eastern front, will literally use. Unlike most other doctrine-bonuses, this is a good choice issue with deep battle is its... An issue, and this can be a wise choice, depending on your playstyle and... At best you just need motorized divisions and infantry with some support companies thrown in RART surpasses in still with! Blitzkrieg is the safe choice China at a good choice doctrine, and what on earth is `` Artillery. Romanian infantry has 240 hp, more than the USSR can pump out people take focus... Warfare tree, that will happen especially tanks, great on the frontline and rocket. Higher than mass mobilization can virtually ignore the gigantic out of the 7/2 MOT/RMOT template major powers get their unique. Area than the USSR can pump out of the tree, that will happen across the.. For the latest version on Steam ( PC ) as Germany China at a good choice troops here... Production distribution, this guide will set you on the frontline and motorized rocket spearheads really good if you 1060... I 'm using Japan to do this with Puppeted Chinese manpower for the Banzai! Vs Mobile Warfare really is n't supposed to be the default see this and use this in with Charge...
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